Pittsburgh Roleplaying Organization

 

Barony of Ebonmarr


Lady Knight Lhyrys Stormbreaker

Warden of Ebonmarr


Lord Arbiter Bodvar Forgesworn

Warden of Ebonmarr 


Squire Frank R. Jones

​Squire of Ebonmarr


Squire Nacee Couly

Squire of Ebonmarr

Barony of Ebonmarr

“First to Stand, Last to Fall”

These are the house words that those within Ebonmarr rally to during trying times such as the ongoing calamity brought on by the Ancient Dragon’s emergence. Occupying Elysia’s southwestern reaches, the barony has been relatively safe from two bloody wars and the more recent natural disasters that threaten the country. This has led to Ebonmarr’s residents fashioning themselves as a hardworking and hospitable lot that strive to provide for those unable to.

Scarcely a stone's throw from the country’s capital of Glavorn, the barony capital of Bernost is the home for many of the barony’s aristocrats and mercantile elite in the northeast. It could be said that Bernost appears as a refined reflection of the rest of the industrial barony; Rather than producing nourishment or steel tools, the city provides sensational artworks and a sanctuary for the scholarly.

South of Bernost lies the peculiar city of Alon and the surrounding 12 ancient artifacts titled the Towers of Alon. Due to powerful elemental energies harnessed within each tower, access to the artifacts has been restricted by lawful decree. Official access is provided only to those who have received permission from either the King or the Mage’s Circle, and requires the barony’s current nobility to be notified.

Founded by the previous Knight-General Stormbreaker, the young town of Tulane has seen rapid growth due to its positioning near the border with the southern countries of Maerlon and Markivia. The lightsworn paladins of the Order of Dawn host a hospital within the town that has been instrumental with the influx of refugees displaced from disasters.

The town of Brynn has likewise risen as a bustling center of trade with the western country of Inarri, though the local Tolson Marshes occasionally produce undead which hampers further growth. A mercenary group known as the Cold Iron Company has recently built a base within the settlement to help protect the locals.

Sitting in the center of the barony, the town of Tri-Lakes takes its name from the most notable geographical feature of the barony. Once having its namesake to the north, the settlement now finds itself adjusting as Goldenour Lake has emptied in the wake of massive earthquakes. The central Lake Silverast and its smaller northwestern counterpart Copperine,  provide succor for the halfling-based town. A portion of the land south of Goldenour has been dedicated as a haven for beings of nature, mythical and mundane alike, and is being overseen by adventuring druids in accord with the nobility of Ebonmarr.

A new village between Tri-Lakes and Tulane has been constructed by displaced refugees from the Kulkodar-Elysia war of 622. Titled New Goblonia, the kinfolk residents of the foundling settlement have been excited to prove themselves ever since they’ve arrived. Despite its rambunxious nature, the settlement stands as testament to a core belief that many of those in Ebonmarr share: All are welcome if they are willing to make a positive change, no matter their origin.

 

Regions of Elysia